New features:
* Added VRaySamplerInfoTex texture and VRaySamplerInfo render element
* Added VRayObjectSelect render element which allows to extract objects with specific IDs into a separate element
Modified features:
* Added an option to the VRayPhysicalCamera to perform image distortion based on a texture map
* Allow the user to specify texture bounds for 3d displacement
* Added displacement slot to VRayFastSSS2 material
* Added "prepass id" parameter to VRayFastSSS2 material so that multiple materials can share the same illumination map
* Added displacement slot to VRayLightMtl material
* The color parameter of VRayIES lights is now animatable
* The min/max z-depth values for the VRayZDepth render element are now animatable
* Support for reflection occlusion in VRayDirt
* Support for environment sampling in VRayDirt
* Support for Particle Flow vertex color mapping and particle visibility
* Support for the "Use transparent shadows" option with Arch&Design materials
* The clipping planes for the VRayPhysicalCamera are now displayed in the viewport
* Added an option "show cone" to the VRayPhysicalCamera to control the display of the camera in the viewports
* Ability to save and load color correction curves for the VFB in Adobe? PhotoShop? .acv format
* Support for pixel aspect ratio display in the V-Ray VFB
* Support for anaglyph stereo preview in the V-Ray VFB
* Support for LUT color correction in the V-Ray VFB from .cube files
* Ability to display the value of the corrected colors in the V-Ray VFB pixel info dialog
* The "Dynamic memory limit" parameter can be set to zero to remove any limit
Bug fixes:
* Motion blur for Hair&Fur in "mr prim" mode does not match the "buffer" mode
* Occasional random crashes in 3ds Max 2010 due to progress bar updates
* Fixed invalid smoothed normals causing issues with displacement
* Fixed AA artifacts with thin bright lines when using Adaptive DMC image sampler
* Stuck buckets with perfectly transparent surfaces and GI
* Incorrect vignetting for VRayPhysicalCamera when using horizontal/vertical offset
* setVRaySilentMode() should disable the dialog for overwriting raw .vrimg files
* Missing reflections in VRayFastSSS2 when it is a coat material inside a VRayBlendMtl
* Incorrect bump mapping for GI when using time-interpolated irradiance maps
* Fixed artifacts with VRayFastSSS2 when one of the scatter color components is zero
* Fixed incorrect normal map with VRayNormalMap on VRayProxy objects
* Fixed crash with animated irradiance maps and objects with zero scale
* The color of VRayIES lights was not animatable
* VRayIES lights did not produce photon-mapped caustics
* Fixed invalid normals with VRayEdgesTex in the bump slot
Vray SP5 For 3dsMax 2011(x64) :
Uploading.com Links :-
http://uploading.com/files/545mbc36/Vray_Sp5_2011_X64.rarhttp://uploading.com/files/47c93d72/Vray_Sp5_2010_X64.rar[
http://uploading.com/files/545mbc36/Vray_Sp5_2011_X64.rarhttp://uploading.com/files/47c93d72/Vray_Sp5_2010_X64.rar[

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